// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .CS}

03A4: script_name 'POLDRV' 

:POLDRV_10
0001: wait 0 ms 
00D6: if 
0256:   player $player_char defined 
004D: jump_if_false @POLDRV_10   


0001: wait 2000 ms 
//0055: put_player $PLAYER_CHAR at -710.1483 -1297.4127 10.0
 
:POLDRV_31819

0001: wait 250 ms




00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @POLDRV_31819
 
00D6: if or
00F6:   player $player_char 0 -700.1483 -1297.4127 10.0 radius 80.0 80.0 80.0 
00F7:   player $player_char sphere 0 near_point_in_car -700.1483 -1297.4127 10.0 radius 80.0 80.0 80.0 
004D: jump_if_false @POLDRV_31819


0247: load_model 210 
0247: load_model 27
0247: load_model 29

:pstnws_124
0001: wait 0 ms
00D6: if and
0248:   model 29 available
0248:   model 27 available
0248:   model 210 available 
004D: jump_if_false @pstnws_124 
038B: load_requested_models 

00A5: 2@ = create_car 210 at -700.1483 -1297.4127 10.0  
0001: wait 500 ms
0175: set_car 2@ z_angle_to 44.0  
04E1: open_trunk_of_car_fully 2@ 
020A: set_car 2@ door_status_to 2

                                                       
0001: wait 550 ms  
009A: 3@ = create_actor_pedtype 4 model 29 at -697.9066 -1299.5191 10.3 
009A: 4@ = create_actor_pedtype 4 model 27 at -699.7485 -1295.1950 9.5 
0001: wait 500 ms            
0173: set_actor 3@ z_angle_to 47.0
0173: set_actor 4@ z_angle_to 141.0


01B2: give_actor 3@ weapon 122 ammo 68 // Load the weapon model before using this    
01B2: give_actor 4@ weapon 123 ammo 68 // Load the weapon model before using this
0372: set_actor 4@ anim 24 wait_state_time 60000000 ms                                      
0372: set_actor 3@ anim 24 wait_state_time 60000000 ms


:POLDRV_3181  
0001: wait 150 ms

00D6: if and
056D:   actor 4@ defined 
0118:   actor 4@ dead
then  
    011C: actor 4@ clear_objective 
    048F: actor 4@ remove_weapons 
end


00D6: if and
056D:   actor 3@ defined 
0118:   actor 3@ dead
then  
    011C: actor 3@ clear_objective 
    048F: actor 3@ remove_weapons 
end

00D6: if and
80F6:  not player $player_char 0 -700.1483 -1297.4127 10.0 radius 80.0 80.0 80.0 
80F7:  not player $player_char sphere 0 near_point_in_car -700.1483 -1297.4127 10.0 radius 80.0 80.0 80.0 
then  
    011C: actor 4@ clear_objective 
    048F: actor 4@ remove_weapons    
    011C: actor 3@ clear_objective 
    048F: actor 3@ remove_weapons 
    009B: destroy_actor_instantly 3@
    009B: destroy_actor_instantly 4@
    00A6: destroy_car 2@   
    0249: release_model 29 
    0249: release_model 27 
    0249: release_model 210 
    0002: jump @POLDRV_31819
end 
0002: jump @POLDRV_3181



